# Getting Started Playing

At the start of a match, the player/s does not know the layout of the map. A unique map is then generated and the game begins.&#x20;

#### Character Shields

The characters all have shields which can take a limited amount of damage. If the shield is depleted, the character will be teleported back to base and will wait a duration of time, until their shield is fully charged again. Alternatively, the player can wait for the Regen (regenerator) character to come to their player to recharge the shield.&#x20;

#### Tower & AI Mainframe Takeover

During gameplay, players need to collect TOCs (Takeover Chips) that are dropped by defeated Takeover Robots. Performing a takeover of a tower and ultimately the AI mainframe requires a certain number of TOCs. TOCs collected during a game expire at the end of the match and do not get stored/carried over to new games.&#x20;

### The Game Map

The following is a simple example of a single-player mode gameplay map. A different layout is generated each time the game is played.&#x20;

#### *Single Player Map*

![](/files/VZTvqnKrn8vJaGpSqHn9)

***Multiplayer Map***

![](/files/Gs1Dyn0ADgzKqiLVL77c)

**AI Mainframe** - This is the location of the AI mainframe, and the primary objective is to reach the mainframe and take control of it.&#x20;

**Player Base** - This is where players start from. They also need to defend the base to avoid losing. Players will also need to return to the base to recharge their shield.&#x20;

**Robot Spawn Point** - The evil AI's robots spawn from these locations at increasing intervals. The more towers a player takes over, the shorter the gap between spawning waves. There are 2 types of robots.&#x20;

* Attack Robots (ARTs) - These robots target the player's characters.
* Takeover Robots (TORs) - These target the player’s base and towers to try to gain control over them.

**BLOT Spawn Points** - BLOTs aka Blocking Traps are devices that are used to block pathways to prevent opponents from passing. A BLOT is spawned every minute from a spawn point if the point is empty i.e., no players situated there.&#x20;

**Towers** - These are strategic points that players will want to take control of to prevent opponents from reaching the player's base. Once a tower is taken control of by a player, the tower will automatically attack any opponent.&#x20;

**Road** - These are the paths that the characters travel along.&#x20;


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://msko-1.gitbook.io/the-six-muskotiers-whitepaper/gameplay/getting-started-playing.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
